

It got to the point where I’d set myself up on an ideal level for gold farming each night, then wake up the next morning and leap out of bed like a kid on Christmas morning to activate every ability at once. These make it so you’re always checking in. One ability has a painful eight-hour cooldown. Most last for only 30 seconds and then require a recharge before you can use them again. Abilities do things like increase your damage per second by 100 percent, perform 10 clicks per second automatically, or increase gold dropped by 100 percent. Now, it wasn’t until I had most of the abilities unlocked that my obsession spiraled out of control. All you need is time - some here, some there. Your foes are growing more resilient, sure, but that’s nothing you can’t overcome with more upgrades and heroes. With these purchases, you can now kill the boss, and look at that! You’re making progress again! Seeing those health bars deplete more rapidly with each new purchase feels terrific. So it’s back to the last level you go, taking down smaller enemies to earn gold to spend on level-ups or new heroes to increase your damage output. These encounters run on a timer, and if you don’t kill the beast quickly enough, you’ll have to try again. You keep at this - slaying monsters, 10 at a time to open up access to the next level - until you reach a boss. You can now afford to level up your character to increase how much damage you do per click, or you can save up for a pricier new hero, one who will automatically dish out damage. Then another monster appears, so you kill it too, and several more while you’re at it.

Just click on that monster a few times to kill it, and you’ll be rewarded with a bit of gold. It starts off simply, as these games tend to - they’re smart about easing you in. Any feelings of regret that begin to bubble up over wasted time spent playing this silly game when you could be doing literally anything else will be overpowered by how good it feels to buy that new upgrade, or beat a certain boss who’s giving you trouble. But knowing that - realizing you’re not having “fun” - doesn’t matter. But you will anyway.Ĭlicker Heroes is progress for the sake of progress. It does not stop, not even when you close your browser because, shortly into playing, you’ll no longer need to actively click. Granted, it’s the same basic premise: click on some things to accrue currency, then spend it on upgrades to make the money flow faster. Clicker Heroeshas succeeded where Cookie Clickerfailed. Someone finally made an “idle game” that stuck with me and now here I am, almost two weeks later, still obsessing.
